The choice
The same walled garden, the same four colours, the same rabbit. What changes is whether the card is a keepsake or an instruction.
You want the invitation kept — a painted leaf from Matilda's own picture book that goes on the mantel and is still in a drawer in ten years. The party is beautiful, and the children arrive to a painting they recognise.
You want the invitation played — the card is the first clue of the treasure hunt Matilda asked for, so the children are inside the game from the moment the envelope opens, and arriving is stepping onto the map.
| A · The Storybook Page | B · The Treasure Map | |
|---|---|---|
| What the card is | A painting to keep. | A clue to follow. |
| Technique | Watercolour over a fine ink line. | Pen-and-ink line, flat gouache, no shadow. |
| Paper | Buttercream card, rounded corners. | Parchment map paper, folded like a map. |
| Where Jam appears | Painted and real, in the scene. | As paw-prints — the dotted trail itself. |
| Type | Fraunces, with Lora italic. | Zilla Slab, with Jost letter-spaced caps. |
| What the child does with it | Looks at it, and keeps it. | Follows it, and uses it up. |
| The grown-ups | Reads as a proper invitation; the adults know exactly what it is. | Reads as a game first; the practical details sit in the map key. |
Direction A — The Storybook Page — is the world that was built. Every piece in the suite descends from it; The Treasure Map was not carried forward.